irr::scene::ISceneNodeAnimator * anim = smgr->createFlyCircleAnimator (core::vector3df(0,55,110),5.0f, 0.01,core::vector3df(1,0,1));
bill->addAnimator(anim);
anim->drop();
irr::scene::ISceneNodeAnimator * anim = smgr->createFlyCircleAnimator (core::vector3df(0,55,110),5.0f, 0.01,core::vector3df(1,0,1));
bill->addAnimator(anim);
anim->drop();